Console should be an afterthought and shouldn't drag the pc experience down with it.Failure to work as a team should lead to wipes. I have so many things to say here, but I'll stick to what I think are the core points: For example, make Swat start out with dual pistols (make them a different set of pistols, that cannot be sold), then let him gain armor from ammo boxes, for example. Put the actual number on the card.Īlso they should make all the perks, at level 0, have something that separates them from the other perks (aside from the weapons they buy), not just Commando with his reveal cloaked zeds thing and Supp/Demo with his ammo/nade. And please, don't give us bars for the weapon stats. Weapon attachments are okay as long as they aren't just cosmetic. Maybe instead of having only 2 columns of skills they could do something like Vermintide 2 did. If they ever make a KF3, shit like that should be removed. Why would anyone pick anything other than RLRLR skills on Gunslinger? Why would anyone pick Resistance over Parry on Berserker? Why would you pick the pistol skills on Commando and SWAT? These seem to be "filler" skills. The main thing would be to make the perks have multiple ways of being played, and not have an obvious "best loadout" or "best skill". I have a bunch more, but this is all I could think of off the top of my head. I would love to be able to insert my own songs and have them slow down with the action just like the built-in OST. Custom music playlists with the built in slow-mo effects. Total control over games let us go nuts with this.We can offer more options and specialties that are easily understood so that players can find different ways to tweak their class to better suit their play style. I would like more ways for classes to specialize without things getting too dense. Sure, the weapon skins and the badge is nice, but I wish there was more to it. After a while, the only real benefit to prestige is just to try and shake things up and make things more difficult. It's just because we love the gameplay loop. Killing Floor is a game that innately drives players towards a "grind," except it's not to achieve some greater goal. More rewards for prestiging, as well as more character customization.Nobody should ever be guessing which weapon has what advantage or disadvantage over another. I want real data that is easily available so players can perfect their build and strategy. I really hate that we have so many bars and meters to convey damage, fire rate, etc. Hard statistics on weapons and equipment.Something like parts of the map becoming unavailable, changing so the areas have to be traversed differently, or other environmental effects that present new challenges (like weather effects or working to keep power generators online so the area is well-lit). It would be really cool if maps had multiple changes that could be triggered and force players to adapt. "Levelution" - A really dumb marketing term from Battlefield to describe how their multiplayer maps can change over the course of a match.
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